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Red alert 2 rules.ini
Red alert 2 rules.ini






red alert 2 rules.ini

Why is air so over what makes it this way I get straight to the point and explain everythingĪir units are by far the best in the game also there the most hated least fun and only take away good games from playersĪir only good for trolling or for being a one trick pony or cheap wins air dumb the game down a lot In the game red alert 1 we have many maps and 2 main play styles This has been a problem for long time but has become more clear too me over time when i changed from being a base builder too a tanker

red alert 2 rules.ini

However, unit/building appearances and all animations are handled by anti air is under powered in red alert 1 Rules.ini manipulates unit/building stats, weapons, armour, mobility and similar attributes. aftrmath.ini, firestrm.ini or rulesmd.ini.Īs of Generals, a unique Rules file is no longer used. These programs should not be used except to slowly get used to modding after that text editors should be used.Įxpansion packs used differently named files that served the same purpose, e.g.

red alert 2 rules.ini

They are specialized in modifying these values in an annotated manner with selection boxes showing the allowed values to aid new modders. Programs like TibEd or Red Alchemist do not load any custom INIs and instead load the one saved within their own files (the last patch's INIs), so modifying mods, even simple INI mods, is not possible. The only special program required to get access to rules.ini is XCC Mixer use it to navigate to the file's location, extract it to somewhere where you have write permissions, then use Notepad, Notepad++ or your TXT editor of your choosing. YR: RA2md.mix > localmd.mix > rulesmd.ini (unlike previous games does not override/add to rules.ini and is very much its own thing).FS expansion: expand01.mix as firestrm.ini (loaded after rules.ini and overrides/adds to TibSun rules).TS: TibSun.mix > local.mix (patch in expand01.mix).AM expansion: expand2.mix > aftrmath.ini (loaded after rules.ini and overrides/adds to RA1 rules).The rules.ini file as well as many other interesting files are located inside the game MIX files. It allows easy modifications because it was not hard-coded as in Tiberian Dawn. Rules.ini is a configuration file that included unit stats starting from Red Alert. Please refer to the talk page for further discussion.








Red alert 2 rules.ini