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Fallout 4 sim settlements upgrading
Fallout 4 sim settlements upgrading








fallout 4 sim settlements upgrading

There are even specially designed platforms built specifically for Sim Plots. It should be fully compatible with any mod (including Sim Settlements), because it uses very few Fallout 4 overrides. Note, this only happens if you let them build the settlements themselves (not if you use the tools to make your own) and the settlements can be amazing like sunshine tidings co-op.Architect is settlement building system that allows you to place structures of any size, virtually anywhere.Įverything in Architect is optional, so you can use exactly what you want.

fallout 4 sim settlements upgrading

Well you can try but keep in mind that it also hugely resource intensive so every settlement being built at any one time while it won't slow down the game will result in you having to stand still in settlements for up to 10 minutes at a time waiting for sims to catch up with everything so it doesn't get stuck. Oh no! I was hoping to use it on ALL settlements A good idea is to pick the town you love and let that one auto build and not have too many going on. Or the vanilla game decided to attack oberland station 3 times with supermutants which resulted in something getting damaged and the town progress freezes so you have to blow the whole thing up and start over. Or don't use alternative start mods or the workshops will be all unaligned resulting in weird settlements and so on.

fallout 4 sim settlements upgrading

For instance don't let it build starlight drive in or you risk a permanent ctd whenever you get in range which cannot be fixed even with their remote destruction tool. Originally posted by Robineus:It's a great mod but it's incredibly sensitive, there are plenty of do's and don'ts which aren't listed anywhere until you go and look them up to find out why it broke your game.










Fallout 4 sim settlements upgrading